The worst modern videogame endings

Some of the Worst Video Game Endings

A videogame ending is vital to its lasting appeal; it can make or break a great story, justifying the time invested in the game and/or making way for a potential sequel.

Sometimes, having worked for what he hope to be a great ending to an otherwise great game, we’re slapped in the face with what can only be described as a half-assed conclusion.

There’s nothing more frustrating than when a videogame’s developer completely jumps the shark during its conclusion, or when they just don’t bother.

Here are some of the worst videogame endings I’ve ever experienced:

Bioshock Infinite

The worst ending in the history of gaming goes to Bioshock Infinite, for taking a simple, great and uncomplicated storyline, pouring gasoline on it and setting it on fire.

Bioshock was one of the greatest games I have ever gotten to experience, but when the ending came I wanted to submerge myself in a barrel of acid.

Suffice it to say, any ending that requires a Google search is an unnecessary one. It’s convolution city with Bioshock Infinite.

Finding out that there are multiple universes for everything, and different outcomes and all that complication – disaster.

Assassin’s Creed (most of them)

I have not played a single Assassin’s Creed game where I didn’t roll my eyes and breath out in exasperation as it concluded.

At the end of every Assassin’s Creed game, things get seriously complicated; there’s always a woman wearing a crazy over-the-top headdress, some mention of Gods and cheesy dialogue.

So, now I play the games for their main story in the animus and pretend that the real world scenarios are not there at all. Who needs ’em.

Mass Effect 3

What do you get when you have an ending so bad that you need to release DLC to fix it? You get the Mass Effect 3 ending.

After Commander Shepard’s decision, you are treated to a short clip that shows you next to nothing about the characters or worlds you care about following the conclusion of the Reapers’ invasion.

After three games of investment, blood, sweat and tears, you get that. It’s disappointing to say the least.

Crysis

You know when you think there is a massive boss battle about to take place and it doesn’t? Well that is what happens in Crysis.

Crysis ends like there is supposed to be something more, something epic, like a giant alien is about to jump out of the water triggering another epic showdown.

Instead, we see the ship crash into the ocean and we fly away; yes, that just happened.

Borderlands

After about 50 hours of looting, shooting and recruiting, you would really expect more from the ending of Borderlands.

You expect to enter the vault, to find the galaxy’s riches and come out stupidly powerful. The galaxy should be your oyster.

Instead, you’re treated to a lengthy boss fight against the vault creature, followed by the most anti-climactic conclusion you could possibly imagine.

Nope, you can’t enter the vault because the boss guarding it closed it in his defeat. Tough luck bud.

Final Fantasy XIII-2

I loved the Final Fantasy series, when the endings made sense; sometimes they did.

In Final Fantasy XIII-2, we are treated to yet another beautiful CG scene where we learn that Lightning is alive but evil, or something. I really don’t know.

Then, suddenly, darkness starts spilling into the world and Sarah dies for some reason.

The ending was unexplained and made the next entry in the series, Lighting Returns: Final Fantasy XIII, even more complicated to understand.

I know it’s a JRPG, but I really hate having to Google a freaking ending. This is not how you do things Square Enix.

What video game endings completely ruined a game for you? Let us know in the comments below!

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